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The map cheat sheet, doctrine list, climatic patterns and gameplay

Reference & derivative Dormant reference

Screenshot of LWM doctrine grid
LWM doctrine grid — captured 2026-08-23, HTTP 200. Resized to 1200px wide and re-encoded as WebP q82 from the 2880×9520 PNG capture. Mosior / Hired Thought; doctrine after Wardley; grid after Fogleman

What it is

The reference furniture of the technique. The cheat sheet post defines the four constituent parts of any map — anchor (the user need), position (visibility, derived from the chain of needs), types (activities, practices, data, knowledge) and evolution (stages I–IV) — and stresses that evolution is measured by ubiquity vs certainty, explicitly not by time-based diffusion curves, which is the single most commonly misunderstood point in the whole method. It also gives weak signals for each stage. The doctrine post gives the canonical ten: focus on user need; use a common language; be transparent; challenge assumptions; remove duplication and bias; use appropriate methods; think small; think aptitude and attitude; design for constant evolution; enable purpose, autonomy and mastery — defined as "basic universal principles applicable to all industries," distinct from context-specific gameplay and from climatic patterns. Learn Wardley Mapping's grid expands this to roughly 40 principles across four phases: Stop Self-Destructive Behaviour, Becoming More Context Aware, Better for Less, Continuously Evolving.

Limitations

There is no official doctrine poster — I found no canonical printable artefact from Wardley himself. The two doctrine-assessment tools that existed (Chris Daniel's at doctrine.wardleymaps.com, and Justin Stach's Google-Forms-based Doctrine Grid Tool) are both listed as discontinued by Learn Wardley Mapping; doctrine.wardleymaps.com no longer resolves. The 10-item and 40-item doctrine lists coexist without a clear statement of which supersedes which, which confuses newcomers. Climatic patterns and gameplay have no well-maintained standalone list — the book chapters are the only reliable source, and they are long-form prose rather than reference tables. Blog images are low-resolution.

The details

MaintainerSimon Wardley (originals); doctrine grid adapted by Tasshin Fogleman for Learn Wardley Mapping.
StartedCheat sheet April 2016; doctrine post 16 August 2016.
Status, August 2026Wardley's originals are frozen (blog dormant since Feb 2024). The Learn Wardley Mapping doctrine grid is the actively maintained version. There is no single canonical, actively maintained, openly licensed gameplay list — this is a genuine gap in the ecosystem.
Licence⚠️ Mixed — be careful. Blog originals are CC BY-SA 3.0. Learn Wardley Mapping's doctrine grid is CC BY-SA 4.0. Book chapters are CC BY-SA 4.0. WardleyPedia's climatic patterns page has no stated licence.
HomeCheat sheet — https://blog.gardeviance.org/2016/04/whats-in-wardley-map-and-need-for-cheat.html
Best single linkhttps://learnwardleymapping.com/doctrine/

Verified 2026-08-23 — status, licence and links checked against the source on that date. The site re-checks every URL it publishes on a schedule and publishes the run, successes and failures alike.

Attribution. Match the source precisely. Blog material: "Simon Wardley, Bits or pieces?, CC BY-SA 3.0." LWM doctrine grid: "Learn Wardley Mapping, adapted by Tasshin Fogleman from Simon Wardley's posts and Better for Less, CC BY-SA 4.0." Book material: CC BY-SA 4.0. Do not merge these under one notice — 3.0 and 4.0 are different licences.